Computer Mouse Emoji
U+1F5B1:computer_mouse:About Computer Mouse đąī¸
Computer Mouse () is part of the Objects group in Unicode. Added in Unicode E0.7. Type on GitHub and Slack to use it. On Discord it's . Click copy above to grab it, paste it anywhere.
Works in iMessage, WhatsApp, Discord, Slack, Instagram, Twitter, Gmail, and every app that supports Unicode.
Meaning varies across cultures, see cultural notes below.
Scroll down for the full story: meaning, trends, combos, and more.
How it looks
What does it mean?
A computer mouse with two buttons and a scroll wheel. Emojipedia notes it's "generally depicted as a white or gray, cordless device" and is used for "various content concerning computers, including gaming and various senses of click." Apple's design resembles their Magic Mouse, because of course it does.
The object this emoji represents was invented by Douglas Engelbart at SRI International in the early 1960s. Bill English built the first prototype in 1964. They called it a "mouse" because the cord coming out the back looked like a tail. Engelbart patented it in 1970 as an "X-Y Position Indicator for a Display System," which is somehow less catchy than "mouse."
In texting, đąī¸ appears in tech discussions, gaming content, and the occasional "I'm on desktop" clarification. It's one of the least-used emojis in Unicode. The raw emoji character registers at literally 0 on Google Trends, which means virtually nobody is searching for it. People who want to talk about computers use đģ instead.
đąī¸ barely exists in social media conversations. It's a tech-context-only emoji, used by IT professionals, gamers discussing peripherals, and the occasional tech reviewer. You'll see it in tweets about new mouse releases from Logitech or Razer, in Discord gaming channels debating DPI settings, and in tech setup photos on Reddit's r/battlestations.
The gaming mouse market is worth approximately $2 billion in 2024 and growing at ~7.5% annually, driven by esports. But none of that translates into đąī¸ emoji usage. Gamers talk about mice constantly. They just don't use the mouse emoji to do it. They type "mouse" or post photos of their actual setup.
Apple's version of the emoji looks like a Magic Mouse, which is a perpetual source of internet jokes because of the charging port on the bottom. You can't use the mouse while it charges. Apple kept this design for 9 years across two generations (Lightning, then USB-C), renewing the criticism each time.
It's a computer mouse, used to represent computing, clicking, browsing, gaming, or desktop work. Most people use đģ instead of đąī¸ for general computer references. đąī¸ is more specific, appearing mainly in gaming discussions, tech setup posts, and PC peripheral conversations.
The Input Devices Family
Emoji combos
Origin story
On December 9, 1968, Douglas Engelbart stood on a stage at the Fall Joint Computer Conference in San Francisco and showed 1,000 computer scientists the future. Using a small wooden box with a single button and two perpendicular wheels, he demonstrated real-time text editing, hypertext links, a graphical user interface, video conferencing, and collaborative document editing. His team at SRI beamed the demonstration 30 miles from Menlo Park via microwave link. The event became known as the "Mother of All Demos".
The first mouse prototype was built by Bill English in 1964: a wooden shell housing two perpendicular wheels that tracked X and Y movement. Engelbart filed the patent in 1967 ("X-Y Position Indicator for a Display System"), and it was granted in 1970.
Here's the tragic part: the patent expired before the mouse went mainstream. When Apple licensed it from SRI to include with the 1984 Macintosh, they paid approximately $40,000. Engelbart never received significant royalties from the device that changed how every human interacts with computers. He died in 2013 at age 88.
The emoji version arrived in Unicode 7.0 (June 2014) as THREE BUTTON MOUSE (later renamed Computer Mouse) and was added to Emoji 1.0 in 2015.
The mouse that changed everything (and made nothing)
Design history
- 1964Bill English builds the first mouse prototype at SRI International: a wooden shell with two wheelsâ
- 1968Douglas Engelbart demonstrates the mouse at the 'Mother of All Demos' on December 9â
- 1970Engelbart's mouse patent (US 3,541,541) is granted
- 1981Xerox sells the first commercial mouse with the 8010 Star Information System
- 1984Apple includes a mouse with the Macintosh, licensing Engelbart's patent for ~$40,000â
- 2014đąī¸ approved in Unicode 7.0 as U+1F5B1 THREE BUTTON MOUSEâ
Around the world
United States
Gaming mice dominate the consumer story. Logitech G, Razer, SteelSeries, and Glorious ship RGB-lit, ultralight (<50g) mice optimized for Valorant and CS2 esports. The pro scene obsesses over polling rate (8000Hz is the 2025 standard) and sensor latency.
South Korea
StarCraft and League of Legends pro scenes drove the first wave of gaming-mouse cultural cachet in the early 2010s. Korean pro gamers popularized ambidextrous shapes and low-DPI high-sensitivity playstyles. Many Western pro loadouts are copies of Korean setups.
Japan
Japanese office workers are among the most loyal trackpad-and-built-in laptop users, which is why Logitech MX Master and MX Ergo sell relatively slowly in Japan compared to Europe. Japan's mouse emoji usage is almost entirely in dev and gaming contexts.
Douglas Engelbart at SRI International conceived it in the early 1960s. Bill English built the first prototype in 1964 from wood and two perpendicular wheels. They named it a 'mouse' because the cord resembled a tail. Engelbart demonstrated it in the famous 'Mother of All Demos' on December 9, 1968.
No. Despite 2010-era predictions that touchscreens would kill the mouse, the gaming mouse market alone is worth $2 billion and growing at 7.5% annually. Professional designers, video editors, and gamers need precision pointing that fingers can't replicate. iPadOS even added mouse support in 2020.
To maintain the minimal, flat design aesthetic Apple values. It means you can't use the mouse while charging, a trade-off Apple has maintained for 9 years across two generations (Lightning 2015, USB-C 2024). It's one of the most criticized design choices in Apple's product line.
The mouse emoji nobody searches for (but gaming mice are booming)
Often confused with
đ is an animal mouse (the rodent). đąī¸ is a computer mouse (the input device). They share a name because early models had a tail-like cord. At small emoji sizes, the two are easily distinguished: đ is gray with ears, đąī¸ is white with buttons.
đ is an animal mouse (the rodent). đąī¸ is a computer mouse (the input device). They share a name because early models had a tail-like cord. At small emoji sizes, the two are easily distinguished: đ is gray with ears, đąī¸ is white with buttons.
đ˛ī¸ is a Trackball (an inverted mouse where you roll a ball with your thumb). Different input device, different era. Trackballs were popular in the 1990s and still have a niche following.
đ˛ī¸ is a Trackball (an inverted mouse where you roll a ball with your thumb). Different input device, different era. Trackballs were popular in the 1990s and still have a niche following.
đąī¸ is a computer mouse (input device with buttons and scroll wheel). đ is an animal mouse (the rodent). They share a name because the original mouse prototype had a cord that looked like a tail. At emoji size they're easy to tell apart: đ has ears, đąī¸ has buttons.
Caption ideas
Aesthetic sets
The Mouse That Wouldn't Die
Fifteen years later, the mouse is a $2 billion gaming market growing at 7.5% annually. Esports players obsess over polling rates, DPI settings, and weight distribution. Professional graphic designers, video editors, and 3D modelers still can't work without one. Even iPadOS eventually added mouse support in 2020, tacitly admitting that sometimes you need a cursor.
The mouse survived because precision pointing can't be replicated by touch. Your finger is roughly 8-10mm wide. A mouse cursor is 1 pixel. For anything that requires accuracy, the mouse wins, and it wins permanently.
Is the computer mouse dying?
Fun facts
- âĸGaming mice now hit 8000Hz polling rates in 2025, eight times faster than the 1000Hz standard that dominated for two decades. At 8000Hz the mouse reports its position every 0.125ms, which is faster than any monitor can refresh.
- âĸUltralight gaming mice crossed the 50-gram barrier around 2020, and models like the Finalmouse Starlight-12 reached 41g. For comparison, the original 1968 Engelbart mouse was a wooden block.
- âĸDouglas Engelbart's 1968 "Mother of All Demos" showcased the mouse, GUI, hypertext, video conferencing, and real-time collaboration, all concepts that took 15-25 years to reach mainstream consumers.
- âĸThe first mouse prototype (1964) was a wooden box with two perpendicular wheels. It was called a "mouse" because the cord looked like a tail.
- âĸApple licensed Engelbart's patent for approximately $40,000. The patent expired before the PC revolution, so Engelbart never profited significantly from his invention.
- âĸThe gaming mouse market was worth approximately $2 billion in 2024 and is growing at 7.5% annually, entirely driven by esports demand. The mouse is thriving, it just moved from offices to gaming desks.
- âĸApple's Magic Mouse has its charging port on the bottom, making it unusable while charging. Apple kept this design for 9 years across two generations and two different connector types.
- âĸThe emoji's original Unicode name was "Three Button Mouse," later simplified to "Computer Mouse." The original name is more accurate since the emoji clearly shows three elements (left button, right button, scroll wheel).
In pop culture
- âĸThe "Mother of All Demos" on December 9, 1968, where Douglas Engelbart demonstrated the mouse, GUI, hypertext, video conferencing, and real-time collaboration to 1,000 people in San Francisco. Everything shown that day became the foundation of modern computing, but it took 15-25 years for each feature to reach consumers.
- âĸApple's Magic Mouse charging port placement on the bottom of the device became one of the most-mocked tech design decisions in history. When Apple refreshed it in 2024 with USB-C (still on the bottom), the internet collectively sighed. Nine years, two connector types, same bad placement.
- âĸThe 2010 "mouse is dead" discourse following the iPad's launch predicted touchscreens would replace all pointing devices. Fifteen years later, the gaming mouse market alone is worth $2 billion and growing. The mouse outlasted the predictions and the writers who made them.
Trivia
For developers
- âĸđąī¸ is (COMPUTER MOUSE) + (variation selector). Original name: THREE BUTTON MOUSE.
- âĸDiscord: . Slack: . GitHub: .
- âĸThe related trackball emoji is đ˛ī¸ (). Both were added in Unicode 7.0 (2014).
Approved in Unicode 7.0 in June 2014 under the name 'Three Button Mouse' and added to Emoji 1.0 in 2015. Apple's design resembles their Magic Mouse. Most other platforms show a generic two-button mouse with scroll wheel.
It's with variation selector . Original Unicode name: THREE BUTTON MOUSE (later renamed Computer Mouse). The trackball emoji đ˛ī¸ is , added in the same Unicode 7.0 batch.
See the full Emoji Developer Tools guide for regex patterns, encoding helpers, and more.
What's your mouse situation?
Select all that apply
- Computer Mouse Emoji (emojipedia.org)
- Computer Mouse and Interactive Computing (SRI) (sri.com)
- The Mother of All Demos (Smithsonian) (si.edu)
- Computer Mouse (Wikipedia) (wikipedia.org)
- Douglas Engelbart (Wikipedia) (wikipedia.org)
- Origin of the Computer Mouse (Scientific American) (scientificamerican.com)
- The Mouse Is Dead (TechCrunch, 2010) (techcrunch.com)
- Gaming Mouse Market Size (Custom Market Insights) (custommarketinsights.com)
- Magic Mouse (Wikipedia) (wikipedia.org)
- Google Trends: Mouse Emoji vs Gaming Mouse (trends.google.com)
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